VR users have mixed opinions about virtual reality and VR devices. In this article, we will go through the user statistics for virtual reality in 2024.
1. 70% of virtual reality consumers have used their headsets for gaming.
About 70% of the people who have bought high-end VR headsets such as the Oculus Rift, HTC Vive, or Sony PlayStation VR, have bought it for gaming. Similarly, more than half of the Smartphone VR headset users have purchased games to play on mobile devices.
Source: Grafa
2. Among 78% of Americans, VR technology is now a standard.
The percentage of users actively aware of the AR/VR technology was 45% in 2015. Recent studies have shown that 90% of US and UK consumers are aware of virtual reality (VR) technology.
Source: GlobalWebIndex
3. Only 28% of VR headset owners use their devices daily.
39% of users use their VR headsets on a weekly basis, while 19% use it monthly, 8% do it every six months, and about 6% users pick their devices just once a year. While smart devices like laptops and tablets are here, these stats are still fine.
In past, VR systems also used to be hard to setup. Nowadays, most VR headsets are easy to setup and feel lightweight to wear.
Source: Greenlight Ventures
4. According to a survey, younger males owned VR headsets more than women.
According to a research by GlobalWebIndex, 35% of the users in the age group of 16-35 years had used a VR headset. For people falling under the age group of 35-44 years, the percentage falls to 26%. Meanwhile, only 12% of people under age group of 45-54 years have worn a VR headset.
Among the participants, only 16% of women had used a VR headset as compared to 30% men.
Source: GlobalWebIndex
5. 77% of VR users want socializing features on their VR headsets.
According to a survey poll’s results, 77% of VR headset users showed a desire to have features to make social connections in VR. This aligns with the new trends of VR apps to allow users interact in the virtual environment. Additionally, VR games, watching movies, and having conversations are all a part of social activities in VR.
Source: Forbes
6. High cost of VR is the greatest barrier to VR consumer rate.
54% of high-end VR devices users reported that the reason for less VR consumers is the high expense of getting a VR headset. 50% of budget users have reservations about their VR experiences.
Users who own high-end VR devices worry less about problems such as motion sickness. However, the second obstacle is to find interesting VR content that make investments worthwhile.
Source: GlobalWebIndex
7. 65% of VR consumers believe that VR has excellent gaming potential.
According to a study, over half of the respondents said that gaming would gain the most from VR devices. This emphasizes on the recent prediction about VR in gaming market scaling swiftly by 2028.
Source: GlobalWebIndex
8. 53% of AR and VR users predict that VR will scale up faster than AR.
Another investigation revealed interesting finding about how the general public looks at the potential of virtual reality (VR) and augmented reality (AR). Statistics show that after interacting with VR and AR, people’s opinions change about them.
The findings note that 47% of users support VR, while 50% think that AR has a better chance among the general public. So, after consumers have a first-hand experience with both the technologies, their perceptions will change.
Source: GlobalWebIndex
9. Only 55% of VR users were happy back in 2020.
Consequently, according to the 45% of VR consumers, the VR technology needs more to match the hype about it. Some believed that difficulties in the VR overhype include hardware limitations, a lack of content, and sluggish growth except for in the gaming industry.
Source: Finances Online
10. Samsung is the most popular brand in the virtual reality market.
In the past, Samsung’s Gear VR headset attracted a lot of attention. However, Sony’s PlayStation VR headset is still relevant. The best way to find a good headset is to consider the user’s preferences and available funds. There are good alternatives from low-cost to high-end VR headsets.
Source: Verdict
Conclusion
There are many opinions that virtual reality users have about the technology. However, it’s for sure that there is still a lot of room for improvement in the VR industry.